Health Insurance – Pick-it-up!

By: Anne Heikamp
A product for people having Autism spectrum disorder and learning disabilities that will help in reducing fear for dentistry object.

By: Anne Heikamp
Keywords: Wellbeing and health insurance
Final presentation poster: Click here

Design Goal & interaction vision:

Designing a product for people having Autism spectrum disorder and learning disabilities that will help in reducing fear for dentistry objects

These people go to a special dental care practice and need help with the dentist visit. They need help with the preparation of this dentist visit and with changing context. For example, they find it hard when the dentist explains how to brush their teeth to apply this when they are at home. Pick-it-up! will help them.

Research and Design Explorations:

In my design process I conducted two main research studies. The first one was to gain more insight in the environment and to see the points of improvement. In the second research I tested my concept through observation, interviews and a user test.

I did a couple observations in the special dentist practice BCT Rijnmond. This is a dentist practice where they adapt every treatment to the patient. The observations helped me to understand the environment and to see if my concept worked. The interviews helped me to get more insights. People having Autism spectrum disorder and learning disabilities are sometimes hard to understand and talking to the mentor and dentist helps to clarify their thoughts and actions.

After conducting most of the research I changed a number of aspects in my concept after which I could start with testing the final concept. The emoticons have other expressions, the cards have another size and now have the ability to draw on and there are only big stickers of the emoticons at the dentist practice.

Lisa helped me with testing Pick-it-up! of which I made a prototype. Lisa really saw it as a game, which meant she was more concentrated. This made it easier for the mentor to prepare her for the dentist visit and explain every action. Lisa also liked expressing her feeling through the emoticons. It seems that when she knows what her feelings will be before the dentist visit really happens, that she is more relaxed during the dentist visit.

The final important fact I found out during my research is that the dentist is positive about the Pick-it-up!, because it helps transferring context from the special dental care practice to home.

Final design:

Pick-it-up! will help these people in three steps. The first one is the preparation where the board game is used at their home with their mentor. By going through every action they will experience during the dentist visit they will know what to expect and be more comfortable during the dentist visit. During this explanation of every action they can express their feeling by putting the emoticons in the board.

During the dentist visit, the second step, the dentist can refer to the emoticons through the stickers they will have in the treatment room on the floor.

The third step is the learning process. In this step the board is used again at their home with the mentor. The emoticons will help them with transferring the context. Now it will be easier to apply what the dentist told them, for example how to brush their teeth.

Health Insurance – Communicating with the doctor abroad

By: Anita van Schie
Enable travelers to communicate satisfyingly with foreign doctors.

By: Anita van Schie
Keywords: Health insurance, Travel, Smooth, Involved
Final presentation poster: Click here

Design Goal and Interaction vision:

Design goal: I want to enable travelers to communicate with foreign doctors in a satisfying way.
Interaction vision: By letting the conversation feel like a smooth team achievement.

Research Explorations:

The goal of the first research was to find out which problems or negative situations occur when visiting a doctor abroad and how they evolved. I used interviews, context mapping and a survey and participants were people who had experience with going to a foreign doctor and Dutch health care workers who had experience with foreign patients.

Most interesting result were that many people indeed had a lot of problems communicating to the doctor. They had not prepared for it or thought they would manage, but actually felt really uncomfortable at the doctor feeling not in control resulting in not trusting the medicine or treatment they had gotten.

I was surprised to find that doctors never seemed to use any extra tools to improve the communication. Talking to Dutch doctors I learned that they are often very busy and just do not have time to try to translate everything and feel it is the patients responsibility to be able to explain their problem.

Design Explorations:

Throughout my project I made different prototypes. Every prototype I tested with users and compared the results with my interaction vision. When they did not match, I improved the concept, made a new prototype and tested it again.

Findings with the first concepts showed for instance that only one user was in control of the conversation (patient ór doctor) instead of creating a feeling of teamwork, or that there was no clear structure in the pictures resulting in an overload of information instead of a smooth and quick conversation. Throughout all the user tests the pictures themselves were improved on clarity and the choice of important pictures was also based on the comments of doctors.

Final user testing at the SGZ in Delft with a real doctor and real patients, showed that the final concept did really help the users to communicate and creating the right type of interaction: a smooth team achievement.

Final Design:

The final design is a communication tool. It is a poster with (medical relevant) pictures. When users travel abroad and unexpectedly need to visit a foreign doctor, they can use this poster to help them communicate. On the front side are pictures which can help the patient explain his problem to the doctor and communicate his relevant medical history.

This can be done by drawing on the poster, pointing at the pictures and use this to strengthen play acting. On the backside are pictures that can help the doctor explain what he is going to examine and what the diagnosis and treatment are. The pictures are structured in the natural order of the consult which helps to guide the users through the conversation in a smooth and quick way.