Grab Back

By: Marije Seinen
Tutors: Ingrid Mulder & Wouter van der Hoog
Keywords: Dementia, Reminiscence, Involved, Comfortable

Design Goal
My design goal is to help the child of a person with mid-stage dementia to empower his/her parent to be the initiator of a social moment in order to create a pleasant visit for both.

Interaction vision
The interaction with the design should be intuitive, low threshold and free. The interaction between the child and the parent with dementia should be open and familiar.

Grab Back
With the Grab Back the person with dementia can be empowered to take the initiative during a visit by grabbing a token out of a grab bag. These tokens can serve as topics of conversation. They can be ordered on a special board to create a nice overview of the discussed topics. Meaningful moments that occur during the visit could be written down in a notebook.


Initially, the tokens will contain images of the past accompanied by a word, but these can be easily replaced to make the content personal.

Over time, the grab back can serve as a tool to make deterioration of the dementia more touchable and easier to communicate with other family members and care givers.

Poster

Presentation
Poster

Presentation

Presentation
Final Presentation