Mobility – Dare to stare

By: Jaap Gerritsen
Let train travelers waiting on the platform become more aware of and let them establish contact with the people around them.

By: Jaap Gerritsen
Keywords: Travel, Communication, Tempting, Exposing
Final presentation poster: Click here

Goal & Interaction vision:

Let train travelers waiting on the platform become more aware of and let them establish contact with the people around them.
Tempting awareness. Tempt people to look at others and tempt people to allow others to look at them.

Research Explorations:

Gain insight in the behavior of people waiting on or in trains in relation to the people waiting around them.

Phenomena: People don’t interact with others and try to distract themselves.

Observations: Most people travel alone. They are bored and look for distractions by using their phone/music player/newspaper/book or by looking around, mainly in the direction of the arriving train or the other side of the platform.

Context mapping and interviews: I sensitized participants about traveling and waiting, from the interview I learned about how/where people get into contact with others and who those others are.

Literature: General social behaviour in public transport/spaces.

Main conclusion: most people need a motive to start interacting with other people in public transport.

Design Explorations:

Mockup: Scale model of two facing platforms with people on it and a magnifying glass in the middle to visualize the effect and tension of seeing others and being seen magnified yourself.

Test 1: Observe behavior of two groups in separate rooms connected through Skype using two large displays/webcams. Groups were first somewhat uncomfortable but ended playing games together. Participants were more comfortable not seeing themselves on the screen. http://www.youtube.com/watch?v=uB3UEe_Vwwk

Test 2: Observe behavior and ask experience about seeing the faces of people also present somewhere in the same location on a Laptop and large display using webcam. People were attracted towards the screen, because of the large faces on the screen and a video effect on top of it. The also started looking around them to see where the images came from and wondered if it was real or fake. http://www.youtube.com/watch?v=mjGAvYHs3Y0

Final Design:

The final design consists of two large mobile LCD screens between the tracks of two facing platforms. Each LCD screen has an integrated Microsoft Kinect which captures and tracks the people and their movements. This data is sent to the other screen which zooms in on the person’s face. This way people’s faces from both platforms can be seen 7 times larger/closer on the other side. The LCD screens are automatically moving from the beginning of the platform to the end and stop when they’ve spot a person, follow this person for a moment and move on. The images on the screen attract the attention of other travelers curious where the image is coming from, while in the same time their face is being projected on the other screen.

Mobility – Infogarbage: Thanks in advance!

By: Federico Gabriele Trevia
Give passengers the possibility to give credit to cleaners’ work.

By: Federico Gabriele Trevia
Keywords: Communication, Awareness, Appreciation
Final presentation poster: Click here

Design Goal and Interaction vision:

I want passengers to give credit to cleaners’ work, in order to help them to feel more confident and appreciated during their working time.

Proactive Appreciation. Passenger should react in advance, behaving in order to influence directly cleaners’ work both on trains and in the stations.

Research Explorations:

One of the insights which I picked up from the appreciation research is the hug, which has become one of the focal points of my project: I wish the cleaners to feel a metaphoric hug from the passengers and from the whole environment in order  to make them feel appreciated.

To explain the results of my research, I presented three different aspects of the hug : a storyline that contains all the steps that actually characterize the real action (looking for the most suited to mirror the metaphor ) from eye contact to empathy; a “science’s corner” in which I described  the positive effects of a hug from a “chemical” view and what this involves (hormones produced and effects on behavior ); a short analysis on  what one can show hugging someone else.

Design Explorations:

Before getting to the final design I developed several concept and I made evaluate them first to my colleagues, then to unknown passengers at Delft Station and at Den Haag Centraal. This way I got suggestions, feedbacks and insights both from people already aware of what I was doing and from final unaware users.

I also explored the branch of packaging design and overall the food packaging, to find the most triggering and newest solutions in order to evoke curiosity and surprise in the users. Finally I created a tactile interaction with the packaging that firstly should be explored and discovered to read the information and secondly squeezed and thrown away.

Final Design:

I came out with a simple concept based on the metaphoric effect of the hug which mixes graphics and information to make the passengers aware of the cleaners’ work.

What: impressive data on cleaners’ work (seen almost like superheroes) and suggestions on behaviors (how to help cleaners + recycling tips)

Why: basically both to give passengers guidelines to behave and sensitize them about cleaners’ work, as well as to make the cleaners feel more confident and able to get the help of passengers (everybody speaks, reads, learns about them – feeling the hug of the environment).

Where: in the station with disposable packaging of food like  Fries cones, coffee cups and sandwiches boxes.