By: Thijs Schipper
Keywords: Electricity, Awareness, Motivation
Tutors: Natalia Romero & Gert Pasman
Design Goal and Interaction vision
Making users aware of their energy consumption by turning it into a tangible part of daily life. Embody electricity in a physical object, so you can interact with it. The interaction vision for this goal has two sides. When behaving responsibly: Reactor is passive, non-judgmental and calm. When behaving irresponsibly: Reactor becomes a dog that you forgot to feed. For more information see the report and presentation files below.
Presentation