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Recent Posts
- DfI graduation opportunity: Small museums, youngsters and digital innovation
- Living proof! An Interactive Installation for Museum Collections
- Workshop Involving the Crowd in Future Museum Experience Design
- The article on design-inclusive UX research is out!
- Article on Research through Design accepted for Behav. & Inf. Technology
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Foto: Guus Schoonewille
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Hipsters in the Mauritshuis
A Treasure Hunting App was designed for the Mauritshuis providing a game to young adult travellers for motivating them to explore the details of the paintings. With the app, the young adult travellers learn about the art works as well as about the local culture. When leaving the Mauritshuis, the app will provide the visitors with travel tips that encourage them to further explore the local culture of Den Haag. The design is based on design for positive emotions, taking into account the visitors’anticipation of joy, fun and pride in going through the museum. The final design has been evaluated in the user test session, and recommendations to improve the design has been provided at the end of the project.
This project was the graduation project of Cindy (HungChu) Shih, with Jay Yoon (DIOPD), Mauritshuis and Kiss the Frog. It is part of the theme Lasting Encounters in the Connected Everyday Lab.
Publications:
- Arnold P.O.S. Vermeeren, HungChu Shih, JungKyoon Yoon (2016) Design for Experiences beyond the Museum: Classical Paintings as an Introduction to Modern Culture Position paper for the CHI 2016 workshop Involving the Crowd in Future Museum Experience Design, May 7th, 2016, San José, CA, USA. http://museumsandcrowds.wordpress.com
- HungChu Shih, JungKyoon Yoon, Arnold P.O.S. Vermeeren (accepted) Positive emotions for inciting behavior – playing with paintings to enhance museum experiences. Design & Emotion 2016, Amsterdam, September 2016.