My official role at the faculty is Teacher of Design and Inspiration. This means that I try to provide students, other teachers the insights and tools they might need for inspiration in their design process. I do this by coordinating, organising, participating, coaching and advising in many different courses. As a coach, lecturer or advisor I’ve been involved in numerous courses, such as: Interaction & Electronics, Video for Designers, Interactive Environments, Bachelor Final Project, Design Driven Innovation, Interactive Technology Design, Cross Media Interaction Design.
DfI Master Identity Day
Shortly after the faculty started to offer three Master programmes, I was involved in the Master Identity Days for the Design for Interaction Master. These days are offered at the beginning of each semester in September and February. A full day in which students from each cohort, researchers and teachers from several courses are invited to explore what the master stands for and how we as a community shape this.
Initially – from 2009 until 2013 – with Pieter-Jan Stappers as the DfI Master coordinator, the Master Identity Days were done in-house, focusing on tools and techniques and emphasising community building. With Pieter Desmet as the master coordinator, the focus started to be more targeted at the value that our master students could offer to society by collaborating with external organisations on societal issues.
To give you some inspirational highlights of those days, check out Pieter’s page on the Master Identity Days. Each day resulted in great short videos of new ideas for different societal issues. For example in 2015 we helped the municipality of Rotterdam to Take on Trash in different cases, resulting in solution movies in this YouTube playlist (my favourite videos are the Duck Police and Truber).
IDE Academy
The biggest course that encapsulates inspiration in design education is IDE Academy. This course was a direct result from the amazing energy and results in the Master Identity Days. The combination of students autonomously learning through doing, the public causes benefiting from the results and the positive effects on the community as a whole made us thing: what if we could offer this kind of education every week?
In IDE Academy, we offer all first year Master students the chance to acquire new skills or work on existing skills in a safe learning environment interactive workshops. Each Wednesday we offer around 2 to 4 full-day workshops on things like research, prototyping, presentation, technology, business etc. Students can select a workshop to do during that day and after they finished 14 workshops we ask students to reflect on these skills to get their 4 EC. In total this results in offering around 100 workshop each year on a variety of topics.
In February 2020 we had to transition this course to online, which was quite a challenge. Since July 2021 I have handed over coordinatorship of this course to Charlotte Kobus, Erik Tempelman and Arno van Leeuwen.
Understanding Design
For the new bachelor I am setting up a new course with Bregje van Eekelen, exploring the definition and phenomenon of Design as we practice, research and teach it here in our faculty. We try to make the students and teachers look at Design from different perspectives, especially looking at the socio-historical implications of design. This course was given the first time with a wonderful team in September 2021 with great feedback. Accompanying the course there is a podcast series Understanding Design (in Dutch) that is part of the search for what Design actually means.
MsC Graduations
- Remco Bosch (2023) Bicycle helmets for the Netherlands: a new strategic design approach
- Laura de Groot (2023) Agonistic Machine Vision Development: A Tangible Approach to Involving Citizens in the Development Phase of Machine Vision Systems for Scan Cars
- Max Dijken (2023) Solar Style: Developing customization methods for solar design with a material driven approach
- Quinten Damy de Koning (2023) A non-intrusive sensor-based product that optimises work experience
- Ying Zhou (2023) A sustainable product ideation guide for food manufacturers
- Hannah Kisjes (2023) Improving the patient waiting experience in the ophthalmology clinic
- Tim Smits (2022) Digital Distraction Barrier Design
- Marieke Rietema (2022) Towards a more informed online decision of outdoor jackets to novice users: ensuring the right product in online searches at Bever.nl
- Boaz van der Kleij (2022) Shadow of the Future
- Myron Wouts (2022) Mijn Eigen Heijn
- Lieke Voortman (2022) The future of fashion retail in the city: a place to be (replacing Catelijne van Middelkoop).
- Xiao-Mei Huang (2021) Pop your Bubble: A Lesson Plan for Teenagers to Rethink their online Filter Bubbles
- Priyanka Shah (2021) Accelerating twin transitions through a liminal strategy
- Assmae El Coudi El Amrani (2021) Trust building within student teams for an improved team performance
- Andrea Riccio (2021) Boundless Collaboration: A post-pandemic vision for distributed teams
- Yeun Kim (2021) Developing online tools for collaborative design thinking
- Saeed Ildarabadi (2020) A strategy towards a fair coffee chain
- Freek Trimbach (2020) Enabling family connections through fluid play
- Ties Luiten (2020) The Future Retail Experience: Engaging shoppers through experiential retail concepts
- Yingzhu Yao (2020) Mixed-reality Interactive Journey Design for Technology Theme Exhibition
- Doris Boschma (2020) The adventure to yourself: A tool that helps teenagers discover their talents and opens the conversation with teachers and mentors
- Adriaan Bernstein (2019) Metaphoric Interfaces: A case study for the digitally enabled luxury kitchen
- Lot van Touw (2019) Blink: enabling caregivers to provide person-centred care
- Jens Hellewaard (2019) Entertainment Education – a strategic implementation for fire safety
- Krishna Rajagopal (2019) Design of Human Computer Interface for blind children to learn programming languages
- YingJu Chen (2019) Designing a Smart User Feedback System for a Cordless Vacuum Cleaner
- Felix Quaedvlieg (2019) Privacy-Driven Interaction Design: Creating Transparent Characters for Smart Objects
- Emil Flach (2019) Slimmer dimmer: A case of inclusive smart home design
- Joost Overbeek (2018) Seeing Schröder: An augmented Reality Experience
- Tessa van de Krol (2018) Time to Relax: Increasing the Passenger Comfort Experience in the Run-up to Flying
- Zhuoer Li (2018) Hyperloop boarding experience design
- Diego Renting (2018) MAYER: Designing a modular upgradeable subscription speaker for Gerrard Street
- Meng Xu (2017) Experience the History: An exhibition for Océ small format printing
- Arjen Wiersma (2017) See More in Virtual Reality: Helping People to See Object Outside Their Field of View
- Sietse Taams (2017) Designing a connected barbecue
- Dennis Boesser (2017) The implementation of Chatbots and Robo-advice in the mortgage market
- Rik van der Laan (2017) The Hidden Gems project
- Olivier van Nieuwmegen (2017) QuantiFire Smart Technology for Future Firefighters
- Mike Bond (2016) Influencing interpersonal touch by interactive audio design
- Samy Andary (2016) Crescent Alpha: A Future Vision for Personal Mobile Communication with Tapstack
- Tal Benisty (2011) SketchTone: A music sketching iPad application for Wacom
- IJsbrand van der Kloet (2003) Context aware messaging in a home environment for RGE
- Sander Vroegindeweij (2001) My Pictures: Informal Image Collections for HP Labs
- Martijn van der Heijden (2001) Interaction concept for mobile telephony for Philips
- Sonny Lim (2001) Future Mobile Communication Concept for Sony Ericsson (replacing Jim Hennessey).