my publications

Whenever possible, I make my publications available through the TU Delft research repository.

Scientific publications

Meulendijks, P., van Haren, N. E. M., Gielen, M. A., & van Veelen-Vincent, M. L. C. (2022). A self-portrait: Design opportunities for a tool that supports children’s involvement in brain-related health care. Health Expectations, June 2021.

Westerhof, M. B., Gielen, M. A., van Boeijen, A. G. C., & Jowi, J. O. (2021). Remote co-development of a design education toolkit for children rural Kenya. 13-14. Abstract from The 38th Pupil’s Attitude Toward Technology Conference, Rauma, Finland. 

Lomas, J. D., Karac, M., & Gielen, M. (2021). Design Space Cards: Using a Card Deck to Navigate the Design Space of Interactive Play. Proceedings of the ACM on Human-Computer Interaction, 5(CHIPLAY), 1–21.

Gielen, M., Klapwijk, R., Schut, A., & Mechelen, M. Van. (2020). Vaardig in ontwerpen op de basisschool: Onderzoek naar het ontwikkelen van 21e-eeuwse vaardigheden via ontwerpprojecten met een externe partner.

Schut, A., van Mechelen, M., Klapwijk, R. M., Gielen, M., & de Vries, M. J. (2020). Towards constructive design feedback dialogues: guiding peer and client feedback to stimulate children’s creative thinking. International Journal of Technology and Design Education.

Van Mechelen, M., Schut, A., Gielen, M., & Södergren, A. C. (2019). Children’s assessment of co-design skills: Creativity, empathy and collaboration. Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019.

Schut, A., Klapwijk, R., Gielen, M., van Doorn, F., & de Vries, M. (2019). Uncovering early indicators of fixation during the concept development stage of children’s design processes. International Journal of Technology and Design Education, 30(5), 951–972.

Van Mechelen, M., Schut, A., Gielen, M., Klapwijk, R. (2018). Developing Children’s Empathy in Co-Design Activities: A Pilot Case Study. Interaction Design and Children Conference, Trondheim.

Van Leeuwen, L., Gielen, M. A. (2018). Design for rebellious play. In J. Goldstein & L. Magalhaes (Eds.), Toys as communication. London: Palgrave Macmillan.

Mast, D., Schipper, S., van Doorn, F., Schut, A., Gielen, M., & De Vries, S. (2018). Creativity in co-design for physical education: Comparing contributions of children and professionals. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, 229, 469–478.

Gielen, M. A., van Leeuwen, L. (2016). Ambiguity as a virtue in design for play. In H. Benesch & J. Friberg (Eds.), Growing with Design (pp. 89–103). HDK – Academy of Design and Crafts.

Gielen, M. A., Leeuwen, L. van. (2014). Found in translation: Bringing reversal theory to design for play. Journal of Motivation, Emotion, and Personality, 2(2), 27–40.

Doorn, F. van, Gielen, M., & Stappers, P. J. (2014). Involving children and elderly in the development of new design concepts to become active together. Interaction Design & Architecture(s), (21), 86–100.

Foster, L., Gielen, M., Beattie, M., & Goodwill, S. (2014). Real-time monitoring of user physical activity and position in an outdoor public space. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Van Doorn, F., Gielen, M., Stappers, P. J. (2014). Children as co-researchers: More than just a role-play. In Interaction Design and Children Conference, Aarhus (pp. 237–240).

Van Mechelen, M., Gielen, M., vanden Abeele, V., Laenen, A., Zaman, B. (2014). Exploring Challenging Group Dynamics in Participatory Design with Children. In Interaction Design and Children Conference, Aarhus (pp. 269–272).

Gielen, M. (2013). Mapping children’s experiences: Adapting contextmapping tools to child participants. Nordes, 1(5).

Gielen, M. A., Van Leeuwen, L. (2013). Rebel by design: the merits of rebellious play and how to design for it. In IASDR 2013: Proceedings of the 5th International Congress of International Association of Societies of Design Research“ Consilience and Innovation in Design”, Tokyo, Japan, 26-30 August 2013. International Association of Societies of Design Research.

Van Doorn, F. A. P., Gielen, M. A., Stappers, P. J. (2013). Friends sharing opinions: users become co-researchers to evaluate design concepts. In IASDR 2013: Proceedings of the 5th International Congress of International Association of Societies of Design Research“ Consilience and Innovation in Design”, Tokyo, Japan, 26-30 August 2013.

Van Doorn, F., Stappers, P. J., Gielen, M. (2013). Design research by proxy: Using children as researchers to gain contextual knowledge about user experience. Conference on Human Factors in Computing Systems – Proceedings (pp. 2883–2891).

Van Leeuwen, L., Gielen, M., Westwood, D. (2012). Controlling experience or experiencing control? Reversal Theory & design for play. In 8th International Conference on Design and Emotion: Out of Control – Proceedings.

Gielen, M., Van Leeuwen, L., Westwood, D. (2011). Designing for the real child: Toy designers and psychologists in dialogue on reversal theory. In Proceedings of the fourth world conference on design research. TUDelft.

Gielen, M. A. (2010). Essential concepts in toy design education: Aimlessness, empathy and play value. International Journal of Arts and Technology, 3(1), 4–16.

Leal Penados, A., Gielen, M., Stappers, P.J., Jongert, T. (2010). Get up and move: An interactive cuddly toy that stimulates physical activity. Personal and Ubiquitous Computing, 14(5), 397–406.

Leal Penados, A., Gielen, M.A., Stappers, P.J., Jongert, T. (2008) Get Up and Move: An Interactive Toy that Measures (In)Activity and Stimulates Physical Activity. Proceedings of the 1st Workshop on Design for Social Interaction through Physical Play, in conjunction with the International Conference on Fun and Games. Eindhoven, 2008.

Gielen, M. A. (2008). Exploring the child’s mind – Contextmapping research with children. Digital Creativity, 19(3), 174–184.

Gielen, M.A.: What’s on a child’s mind: Contextmapping research for designer’s inspiration. In Ludic Engagement Designs For All conference, 2007.

Brederode, B., Markopoulos, P., Gielen, M., Vermeeren, A., De Ridder, H. (2005). Powerball: The design of a novel mixed-reality game for children with mixed abilities. In Proceedings of: Interaction Design and Children 2005, IDC 2005 (pp. 32–39).

Weerdesteijn, J. M. W., Desmet, P. M. A., & Gielen, M. A. (2005). Moving design: To design emotion through movement. Design Journal, 8(1), 28–39.

Gielen, M. A. (2005). Play, toys and disabilities: The Bio-approach to designing play objects for children with various abilities. In Proceedings of the 4th International Toy Research Association world congress.

Weerdesteijn, J.M.W., Gielen, M.A., Desmet, P.M.A. (2004) Playing with body language and emotions. International Council for Children’s Play – World Play Conference 2004.

Gielen, M.A., Hekkert, P., Ooy, C.M. van (1997) Problem restructuring as a key to a new solution space: a sample project in the field of toy design for disabled children. The Design Journal, volume 1, issue 1 (1997) p. 12-23.

Other publications

Mathieu Gielen (2007)  Sugar-cane on the savannah – The water pump and what came of it. in: M.C.A. van der Sanden (ed.) You can’t just blame the crocodile – Delft engineers travel into sustainability. TU Delft, p.132-145. ISBN 9789079347018.

Abbie Vanhoutte, Joost Prins en Mathieu Gielen WhirlPower: Een concept voor (inter)actieve speelplekken. Product, jaargang 15, nr 3 (2007)p.6-8

Gielen, M.A., Oorschot, J.M.C. van, Bergh, M.P. van den (2003) Onbeperkt spelen – speelgoed ontwerpen voor kinderen met een handicap. in: Spaai, G. (2003) Vijftig jaar NSDSK: met een knipoog naar de toekomst. Lemma, Utrecht, p93-100.

Gielen, M.A., Haagsman, E. (2003) Werk in uitvoering – twintig jaar samenwerking Bio-IO. Bio-Kinderrevalidatie, Arnhem, 2003.