The Aquabrowser |
CHAPTER
6
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The next step involved designing the user interface
of the proposed visual database. Several design support systems
that make use of precedent designs were first reviewed. From this,
a list of design criteria was compiled, which was supplemented with
the design considerations that resulted from the previously conducted
contextual inquiry. Using these criteria as guidelines in the design
process, attention was first concentrated on how to retrieve and
present the design knowledge, which is organized in the database,
in a way meaningful to and applicable for designers.
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Visual Thesaurus |
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MDS-INTERACTIVE
A review of current information visualization systems showed them
to be rigid in their presentation, to be lacking overview and to
be limited in depicting the actual meaning of the information. To
overcome these shortcomings a new interaction technique, called
MDS-Interactive, was developed. Using this technique the user browses
a large database of objects by interacting with a small set of samples,
which are shown in a layout which expresses the similarities between
these samples. This layout is dynamically created using a Multi-Dimensional
Scaling (MDS) algorithm, which arranges the samples in such a way
that the distances between pairs of samples express their (dis)similarities
according to a similarity criterion. The main interactions are removing
samples that have little meaning for the user, adjusting the weight
of the similarity criterion, and calling up new samples from the
database. While performing these actions, the layout is continuously
adjusted to best reflect the similarity relations in the sample
set. Using the ‘research through design’ approach several
prototypes, all rich in both design quality and user experience,
were built to test this new query technique. Evaluations with potential
users showed it to have a high potential as an interaction method
for accessing large information collections.
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ProductWorld:
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PRODUCTWORLD
The next step involved integrating the two-step indexing procedure,
which was established through the organizing experiment, with the
MDS-Interactive technique into a new tool named ProductWorld. Again,
a fully functional prototype was built. In ProductWorld the designer
enters product samples into the database by positioning them into
a two-dimensional area in such a way that their relative positions
express their perceived similarities regarding a specific criterion.
Thus product types are being established consisting of samples that
share certain features. Subsequently, the designer can identify
product types with a textual label that typifies the characteristics
of the type without having to attach keywords to each sample individually.
Retrieving samples from ProductWorld proceeds through a dialogue
similar to that of MDS-Interactive. A query starts with retrieving
three random samples from the collection to create an initial selection,
from which a designer can start his exploration. Samples can be
added to or removed from the selection, the scale with which the
samples are positioned relative to each other can be increased or
decreased, a selection can be temporarily stored, and the names
attached to the samples can be shown or hidden.
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ProductWorld:
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