ABOUT US
PROTOTYPES
RESEARCH
publications
research projects
links
EDUCATION
PGD content in IDE courses
graduation projects
PEOPLE
PARTNERS
EVENTS
Active Cues: Design for dementia
Niko Vegt
Hester Anderiesen
NextLevel: Gamedesign Principles for Effective e-health-based Mental Healthcare Therapy.
Katinka van der Kooij
Blog for currently graduating students
A tool to discover your identity and life goals
What Remains?: A persuasive story telling game
G-Motiv: Changing human behaviour using game-elements (research project)
PERSUASIVE GAME DESIGN
A persuasive Product Service System to communicate between worlds
Social Gaming Rules: changing people’s behavior through games
← Previous
1
…
3
4
5
…
8
Next →
<
contact:
Valentijn Visch