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Designing Gamification to Guide Competitive and Cooperative Behavior in Teamwork

Designing Gamification to Guide Competitive and Cooperative Behavior in Teamwork

Gamification in the work environment

Gamification in the work environment

Active Cues: Design for dementia

Active Cues: Design for dementia

NextLevel: Gamedesign Principles for Effective e-health-based Mental Healthcare Therapy.

NextLevel: Gamedesign Principles for Effective e-health-based Mental Healthcare Therapy.

What Remains?: A persuasive story telling game

What Remains?: A persuasive story telling game

G-Motiv: Changing human behaviour using game-elements (research project)

G-Motiv: Changing human behaviour using game-elements (research project)

A persuasive Product Service System to communicate between worlds

A persuasive Product Service System to communicate between worlds

Social Gaming Rules: changing people's behavior through games

Social Gaming Rules: changing people’s behavior through games

Persuasive Game Design: A model and its definitions.

Persuasive Game Design: A model and its definitions.

If the audience want to dance, why don’t they?

If the audience want to dance, why don’t they?

Multiplayer Breakout

Multiplayer Breakout

A research framework for playful persuasion based on psychological needs and bodily interaction

A research framework for playful persuasion based on psychological needs and bodily interaction

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Valentijn Visch

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