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Awareness about Critical Raw Materials
Augmented Reality to asses Parkinson’s disease
Motivating young cancer patients to eat
Preventing overweight
Stimulating elderly to move
Teaching networking
Gamification in extreme sports
City Marketing through Gamification
Physical activity and social connection of hospitalized adolecents
Encouraging social interaction of isolated hospitalized children
Humour between informal caregivers and people with dementia
Building understanding within families of hospitalized teenagers
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contact:
Valentijn Visch