Participatory City Making in Rotterdam

2018-08-27T17:49:30+00:00

The urban planner is no longer the single city ‘maker'. Different designers, academics, policy makers and citizens give shape to the city. The project Participatory City Making connects current top-down plans with bottom-up initiatives, it will facilitate the development of a joint urban vision, and give the new 'city makers’ [...]

Participatory City Making in Rotterdam2018-08-27T17:49:30+00:00

Embassy of Youth – Graduation Project Lisa van de Merwe

2018-08-27T17:45:16+00:00

‘Embassy of Youth’ was a collaboration with Delft Institute of Positive Design (DIOPD) and Oxfam UK. The project took a positive design approach to see how it could contribute to the community well-being of a disadvantaged neighbourhood, specifically the teenage boys in that neighbourhood. Theory on community well-being was used [...]

Embassy of Youth – Graduation Project Lisa van de Merwe2018-08-27T17:45:16+00:00

DUO, Daily Digital Communication Through Instinctive Action Tendencies of Emotions

2016-11-06T14:59:12+00:00

Lexi Lin designed for our daily communication which consists of two main parts, verbal communication that mainly in charge of information and nonverbal communication that mainly in charge of emotion. However, currently our main mean of daily digital communication is still through text messages or phone calls, even with the [...]

DUO, Daily Digital Communication Through Instinctive Action Tendencies of Emotions2016-11-06T14:59:12+00:00

Beatlash – Bringing the social to electro

2016-04-05T18:54:05+00:00

In his graduation thesis Sascha Naji examined how developments in processing power of mobile devices, new conncetivity possibilities and wearable sensor technology make it possible to let people actively create digital music wherever they go. To understand how such a paradigm shift can be initiated, this project examined the domains [...]

Beatlash – Bringing the social to electro2016-04-05T18:54:05+00:00

Symbolically Meaningful Products

2016-11-06T14:59:13+00:00

Research in positive psychology indicates that consumption of material goods is generally a counterproductive behaviour for happiness. Nonetheless, it is possible to observe how some products seem to defy this negative idea of consumption: Symbolically meaningful products have the ability to make our intentions tangible, to remind us of our [...]

Symbolically Meaningful Products2016-11-06T14:59:13+00:00

Geist presented at Thingscon 2015

2016-11-06T14:59:13+00:00

Connectedness is not about connectivity. It is about putting data into physical form we can engage with. Geist is a family of connected objects for people living outside their native country. The Geist family of objects consists of the Radio, the Clock, and the Calendar. These are mundane objects that [...]

Geist presented at Thingscon 20152016-11-06T14:59:13+00:00

Designing for psychiatry – how design support coping in a psychological crisis

2016-11-06T14:59:13+00:00

DfI student Maik de Rooij graduated on a concept called Glowb. Glowb has been designed for Karakter - a psychiatric hospital for adolescents - as a graduation project for Design for Interaction. Glowb supports patients in the psychiatric ward coping with a psychological crisis. It is an elastic sphere hanging [...]

Designing for psychiatry – how design support coping in a psychological crisis2016-11-06T14:59:13+00:00