About Aadjan van der Helm

This author has not yet filled in any details.
So far Aadjan van der Helm has created 65 blog entries.

Talks on interaction design processes at the Future Flux Festival

2017-05-31T07:46:02+00:00

As part of the FutureFlux festival a set of talks are organised about design processes related to interaction design. These talks are organised by This Happened. This year Froukje Sleeswijk Visser joins This Happened as a guest curator to broaden the topic of presentations of interaction design towards co-design processes with users and stakeholders. Two [...]

GuestTalk – May 24, 2017 – Joep Frens

2017-05-22T11:55:06+00:00

Designing for Rich Interaction in Growing Systems Joep Frens Systems and system design are the next frontier for Industrial Design. I understand a system both as a technological as well as a social construct and feel that the systems design challenge is a fundamentally different challenge than the interactive product challenge of before. I observe [...]

GuestTalk – March 27, 2017 – Daniel Pargman (KTH, Sweden)

2017-03-27T07:09:06+00:00

Playing computer games to save the world? Computer games are great entertainment (ask any parent), but also terrible sources of ”wasted time" (ask any parent). But are computer games good or are they bad from a sustainability point of view? More specifically, what are the effects of the activity of playing computer games in terms [...]

LabTalk – December 14, 2016 – Jarry Porsius

2017-02-21T09:38:05+00:00

Design for contextual healing: The power of placebo Placebo effects are often observed in clinical trials when patients report to feel better after unknowingly receiving a ‘fake’ treatment. Why is it that a ‘fake’ treatment can make us feel better? When a treatment is stripped from its proven effective parts (e.g. a tested pharmaceutical agent), [...]

LabTalk – November 30, 2016 – Anna Vallgårda

2016-11-28T08:12:07+00:00

Temporal Form in Interaction Design Interaction design is distinguished from most other design disciplines through its temporal form. Temporal form is the computational structure that enables and demands a temporal expression in the resulting design. Temporal form is what enables poetry. In music, temporal form is the composition of tones, pauses, and timbre arranged into [...]

LabTalk – November 23, 2016 – Holly Robbins

2016-11-22T10:48:13+00:00

Traces as an Approach to Design for Focal Things and Practices This talk presents a novel way of using traces---not as indicators of skillfulness, aging, or evidence of interactions with technological tangible objects. Instead we propose traces as a design approach to reframe technologies in their socio-ecological context: where people, practices, and materials maintain a [...]

Labtalk 16 November 2016: John Flach & Fred Voorhorst – What Matters

2016-11-22T10:46:51+00:00

John Flach and Fred Voorhorst explore some of the themes from their new book: What Matters? They will explore some common themes across control theory/ cybernetics, Peirce’s Semiotics, Ecological Psychology, Ecological Rationality, Embodied Cognition, and Dynamic Systems. As a result of these explorations, many conventional ideas about science, mind, and matter will be challenged and [...]

LabTalk – November 9, 2016 – Alice Schut

2016-11-08T08:37:12+00:00

In this research project we focus on the development of three 21st century skills in primary school children through letting them work on real life design challenges. The aim of the project is to develop a toolbox that enables educational institutions to guide children during a design process in a way that stimulates the development [...]

LabTalk – October 26, 2016 – Astrid Bontenbal

2016-11-06T14:59:12+00:00

Healthy by Design Since May this year I started on the Healthy by Design project, in which we aim to develop an intervention for healthier behaviour amongst VET-students (Dutch: MBO-studenten). It is a collaboration between Haagse Hogeschool, TU Delft, Designer Frens Pries, Sportief Besteed, and GGD. So far I have been working on a contextmapping [...]