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Designing Gamification to Guide Competitive and Cooperative Behavior in Teamwork
What Remains?: A persuasive story telling game
A persuasive Product Service System to communicate between worlds
Social Gaming Rules: changing people’s behavior through games
Persuasive Game Design: A model and its definitions.
If the audience want to dance, why don’t they?
A research framework for playful persuasion based on psychological needs and bodily interaction
Exploring sociality and engagement in play through game-control distribution
Game feature and expertise effects on experienced richness, control and engagement in game play
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contact:
Valentijn Visch