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Co-creation tool for narrative serious games
Serious gaming as learning tool
A Bullying Prevention E-learning Solution
Improving training for climbers
Improve the experience of lumbar puncture for children
Meaningful interactions for rehabilitation therapy
Activating hospitalized children
Teamwork training
Exercises in disaster management logistics
Critical thinking
Positive food-related experiences
Redefining smart-phone usage
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contact:
Valentijn Visch