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Co-creation tool for narrative serious games

Co-creation tool for narrative serious games

Serious gaming as learning tool

Serious gaming as learning tool

A Bullying Prevention E-learning Solution

A Bullying Prevention E-learning Solution

Improving training for climbers

Improving training for climbers

Improve the experience of lumbar puncture for children

Improve the experience of lumbar puncture for children

Meaningful interactions for rehabilitation therapy

Meaningful interactions for rehabilitation therapy

Activating hospitalized children

Activating hospitalized children

Teamwork training

Teamwork training

Exercises in disaster management logistics

Exercises in disaster management logistics

Critical thinking

Critical thinking

Positive food-related experiences

Positive food-related experiences

Redefining smart-phone usage

Redefining smart-phone usage

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Valentijn Visch

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