A persuasive Product Service System to communicate between worlds (PDF)
Valentijn Visch
G-moriv designs persuasive game products for service-oriented markets in the social, physical and mental healthcare domain. G-Motiv aims to show that persuasive game design can be effectively applied to respond to societal healthcare demands, one of which is aged care. Among G-Motiv’s service partners are companies that provide aged care, such as Careyn in Brielle. This project attempts to investigate how persuasive game-based products might enhance existing care services. It should be stated that we do not develop complete Product Service Systems (PSS); we add a product to an existing service, leading to a result-oriented PSS The result (in this instance, care) is provided to the client and when the project finishes, it becomes possession of the company (Careyn) and is not to be further launched onto the market.