I am involved in research on games and behavioural change through projects of two PhD candidates (Niko Vegt and Jie Li) and through the CRISP Intelligent Play Environments project in which we investigate ways to design for playful persuasion.
In my research I try to gain an understanding of how people’s experiences (expected, ongoing or remembered) can drive their behaviour, especially in situations in which people have to choose between activities that address conflicting concerns. It is about trying to help people making their own behavioural choices and not tricking them into behaviour they are likely to regret later. The preferred focus is on experiences that are enabled by novel interactions with technology or with other people through technology.
With Marco Rozendaal I am involved in developing experience assessment tools that allow people to self-report their experiences in a playful and engaging way, using novel ways of measuring experiences.