Credits
level designers
The virtual ide building is modelled for the course introduction into research by Joost Eggermont, Richard Boeser and Rogier Kuiper. The key idea of their research was to figure out how much detail is needed in a virtual model is needed.
interaction design
The virtual was then modified by Peter Deurloo during his internship at the ID-Studiolab. He programmed and designed the interaction for this exposition.
avatar and arcade artist
Boris Tellinger is the artist who designed five classic arcade machines and a game. His work has been shown on various expositions around the world. Visit his site at deltainc.nl.
virtual curator
Daniel Saakes is teacher of the course computer visualisation
students work displayes
Students work in the expo : J.J. de Nooijer, G. de Bruyne, I.W. van Mil, D. de Jel, W. van den Esker, A. de Lange, M.A. Zomer, T. de Vries, S. van Heumen, J. Wiersma, B. van Hooren, C.S. De Jong, J.J. Vester, S. Galjaard, O.E.Visser, K.Lambers, B.G. van Meurs, A. Peeters, J. Groeneboom, J. Niellisen, J. Kruger
and...
Aadjan van der Helm programming coach and internship coordinator.
Pieter Jan Stappers and all the members of the studiolab who
volunteered for the endless usability studies.
programs used
Maya from alias for modelling the products and most of the architecture
Unreal Tournament 2003 from Epic games
Last update: Tuesday, December 13, 2011 at 10:15:21 PM.