{"id":959,"date":"2013-04-16T16:23:58","date_gmt":"2013-04-16T16:23:58","guid":{"rendered":"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/?p=959"},"modified":"2014-03-05T12:47:25","modified_gmt":"2014-03-05T12:47:25","slug":"if-the-audience-want-to-dance-why-dont-they-2","status":"publish","type":"post","link":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/2013\/04\/16\/if-the-audience-want-to-dance-why-dont-they-2\/","title":{"rendered":"If the audience want to dance, why don\u2019t they?"},"content":{"rendered":"<p><a href=\"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/?p=958\" target=\"_blank\">If the audience want to dance, why don\u2019t they?<\/a>\u00a0(PDF)<br \/>\nValentijn Visch, Alessia Cadamuro<\/p>\n<p><em>Art offers experiences. Often\u00a0this artistic experience involves\u00a0emotions. For instance,\u00a0watching the Guernica may upset you,\u00a0Rothko&#8217;s chapel may calm\u00a0you, or the Mona Lisa can\u00a0make you feel socially attached.\u00a0However, these paintings\u00a0do not only elicit an emotion\u00a0but makes you think as\u00a0well. For instance about love,\u00a0being or war Artistic experiences\u00a0thus contain emotions\u00a0as well as thoughts. The following\u00a0paper will investigate the potential\u00a0of bodily experiences to the art\u00a0experience by motivating a dance performance\u00a0audience to participate in a\u00a0performance.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If the audience want to dance, why don\u2019t they?\u00a0(PDF) Valentijn Visch, Alessia Cadamuro Art offers&#8230;<\/p>\n","protected":false},"author":30,"featured_media":962,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[146,142],"tags":[],"class_list":["post-959","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-research","category-studies-articles"],"_links":{"self":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/posts\/959","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/users\/30"}],"replies":[{"embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/comments?post=959"}],"version-history":[{"count":2,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/posts\/959\/revisions"}],"predecessor-version":[{"id":971,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/posts\/959\/revisions\/971"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/media\/962"}],"wp:attachment":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/media?parent=959"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/categories?post=959"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/tags?post=959"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}