{"id":863,"date":"2013-11-25T14:53:51","date_gmt":"2013-11-25T14:53:51","guid":{"rendered":"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/?p=863"},"modified":"2014-03-05T09:41:48","modified_gmt":"2014-03-05T09:41:48","slug":"active-cues","status":"publish","type":"post","link":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/2013\/11\/25\/active-cues\/","title":{"rendered":"Active Cues: Design for dementia"},"content":{"rendered":"<p><a href=\"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2013\/11\/spelen.jpg\"><a href=\"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2013\/12\/info-sheet-Active-Cues-XS.pdf\">info sheet Active Cues XS<\/a><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-889 alignleft\" alt=\"spelen\" src=\"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2013\/11\/spelen-300x199.jpg\" width=\"300\" height=\"199\" srcset=\"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2013\/11\/spelen-300x199.jpg 300w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2013\/11\/spelen-1024x681.jpg 1024w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2013\/11\/spelen.jpg 2048w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Games to stimulate elderly that suffer from dementia.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Hester Anderiesen<\/strong><\/p>\n<p>G-Motiv, October 2013<\/p>\n","protected":false},"excerpt":{"rendered":"<p>info sheet Active Cues XS Games to stimulate elderly that suffer from dementia. &nbsp; Hester&#8230;<\/p>\n","protected":false},"author":30,"featured_media":864,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[143,146],"tags":[],"class_list":["post-863","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-prototypes-2","category-research"],"_links":{"self":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/posts\/863","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/users\/30"}],"replies":[{"embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/comments?post=863"}],"version-history":[{"count":7,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/posts\/863\/revisions"}],"predecessor-version":[{"id":976,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/posts\/863\/revisions\/976"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/media\/864"}],"wp:attachment":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/media?parent=863"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/categories?post=863"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/tags?post=863"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}