{"id":1205,"date":"2017-01-28T20:47:35","date_gmt":"2017-01-28T20:47:35","guid":{"rendered":"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/?p=1205"},"modified":"2017-01-28T20:48:55","modified_gmt":"2017-01-28T20:48:55","slug":"1205","status":"publish","type":"post","link":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/2017\/01\/28\/1205\/","title":{"rendered":"Co-creation tool for narrative serious games"},"content":{"rendered":"<h2><strong>Co-creation tool<\/strong><\/h2>\n<p><strong>\u00a0Designing a co-creation tool for narrative serious games.<\/strong><\/p>\n<p><strong>\u00a0<\/strong>In this project the developer\u2019s creation process is analyzed, the stakeholders, weaknesses and opportunities in that process are explored and the design of a game content co-creation tool that addresses these is described.<\/p>\n<p>We identify clients\u2019 lack of contextual awareness about game content as a key cause of problems during the developer\u2019s process, and investigate what context clients would need.<\/p>\n<p>The end result is a narrative game content revision tool, aimed at non-experts, which allows its users to view, revise and comment game content while playing. It does so while giving clients the insights and contextual awareness of a game developer, presenting game content in an easy to understand story-focused visual language.<a href=\"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2017\/01\/Thijs-SCHIPPER.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-1206 alignright\" src=\"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2017\/01\/Thijs-SCHIPPER-300x148.jpg\" alt=\"\" width=\"729\" height=\"360\" srcset=\"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2017\/01\/Thijs-SCHIPPER-300x148.jpg 300w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2017\/01\/Thijs-SCHIPPER-768x378.jpg 768w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2017\/01\/Thijs-SCHIPPER-1024x504.jpg 1024w\" sizes=\"auto, (max-width: 729px) 100vw, 729px\" \/><\/a><\/p>\n<p><strong>\u00a0<\/strong><strong>Thijs J. C. Schipper<br \/>\n<\/strong><a href=\"http:\/\/www.thijsschipper.com\">www.thijsschipper.com<\/a><\/p>\n<p>De Ridder, H., Pasman, G.J.<\/p>\n<p><u><\/u><a href=\"http:\/\/repository.tudelft.nl\/islandora\/object\/uuid%3A588272fb-2c7b-4e66-8286-01943ff55bb4#\"><strong><u>master thesis<\/u><\/strong><\/a><strong>, June 2015<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Co-creation tool \u00a0Designing a co-creation tool for narrative serious games. \u00a0In this project the developer\u2019s&#8230;<\/p>\n","protected":false},"author":46,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[144],"tags":[],"class_list":["post-1205","post","type-post","status-publish","format-standard","hentry","category-graduation-2"],"_links":{"self":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/posts\/1205","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/users\/46"}],"replies":[{"embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/comments?post=1205"}],"version-history":[{"count":5,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/posts\/1205\/revisions"}],"predecessor-version":[{"id":1211,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/posts\/1205\/revisions\/1211"}],"wp:attachment":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/media?parent=1205"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/categories?post=1205"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/tags?post=1205"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}