{"id":1036,"date":"2014-11-06T15:08:30","date_gmt":"2014-11-06T15:08:30","guid":{"rendered":"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/?p=1036"},"modified":"2014-11-12T10:22:43","modified_gmt":"2014-11-12T10:22:43","slug":"michael-bas","status":"publish","type":"post","link":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/2014\/11\/06\/michael-bas\/","title":{"rendered":"Micha\u00ebl Bas"},"content":{"rendered":"<p><a href=\"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2014\/11\/michael.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-1037\" src=\"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2014\/11\/michael-300x250.jpg\" alt=\"michael\" width=\"300\" height=\"250\" srcset=\"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2014\/11\/michael-300x250.jpg 300w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2014\/11\/michael.jpg 1012w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p class=\"p1\"><span class=\"s1\">Hello, my name is Michael Bas and I am first of all ceo of Ranj serious games, one of the oldest serious games companies in the Netherlands. But I am also part-time visiting professor for the Technical University Delft. In this function my goal is to bridge the gap between the commercial game development companies and researchers.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">I have been working in the digital media and serious games industry for the biggest part of my life. Over time I discovered that developing good serious or applied games incorporates more than just good game design. One also needs a good understanding of the psychological drivers of human behaviour.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">I am involved in two of the Persuasive Game Design projects: CRISP G-Motiv and ClickNL Nextlevel. Together with the researchers and the subject matter experts we try to discover which specific game mechanics trigger certain behaviour. By no means an easy task.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">In the CRISP-G Motiv project we try to determine which game principles motivate people to cooperate in the work environment. In the ClickNL Nextlevel project we try to translate existing therapies into games.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">I consider my role in both these projects as something like a product owner (a term from the agile development method). I will guard the business perspective, the pre-set goals and the overall usability of the product-service.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello, my name is Michael Bas and I am first of all ceo of Ranj&#8230;<\/p>\n","protected":false},"author":30,"featured_media":1038,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[129],"tags":[],"class_list":["post-1036","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-people-2"],"_links":{"self":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/posts\/1036","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/users\/30"}],"replies":[{"embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/comments?post=1036"}],"version-history":[{"count":2,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/posts\/1036\/revisions"}],"predecessor-version":[{"id":1040,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/posts\/1036\/revisions\/1040"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/media\/1038"}],"wp:attachment":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/media?parent=1036"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/categories?post=1036"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/tags?post=1036"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}