{"id":53,"date":"2013-07-18T12:57:26","date_gmt":"2013-07-18T12:57:26","guid":{"rendered":"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/?page_id=53"},"modified":"2013-10-17T23:40:57","modified_gmt":"2013-10-17T23:40:57","slug":"studies-articles","status":"publish","type":"page","link":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/studies-articles\/","title":{"rendered":"INSPIRATIONAL EXTERNAL INFORMATION ON PERSUASIVE GAME DESIGN"},"content":{"rendered":"<div style=\"float: left; width: 46%;\">\n<p><strong>STUDIES AND ARTICLES <\/strong><\/p>\n<ul>\n<ul>\n<li><a href=\"http:\/\/www.ijdesign.org\/ojs\/index.php\/IJDesign\/article\/viewFile\/689\/319\" target=\"_blank\">On the Foundations of Interaction Design Aesthetics: Revisiting the Notions of Form and Expression<\/a><br \/>\nLars Halln\u00e4s<br \/>\nInternational Journal of Design Vol.5 No.1 2011<\/li>\n<\/ul>\n<\/ul>\n<ul>\n<ul>\n<li><a href=\"http:\/\/www.ijdesign.org\/ojs\/index.php\/IJDesign\/article\/viewFile\/718\/354\" target=\"_blank\">Interactivity Attributes for Expression-oriented Interaction Design <\/a><br \/>\nYoun-kyung Lim , Sang-Su Lee , Da-jung Kim<br \/>\nInternational Journal of Design Vol.5 No.3 2011<\/li>\n<\/ul>\n<\/ul>\n<ul>\n<ul>\n<li><a href=\"http:\/\/www.ijdesign.org\/ojs\/index.php\/IJDesign\/article\/view\/976\/364\" target=\"_blank\">Touching a Stranger: Designing for Engaging Experience in<strong> <\/strong>Embodied Interaction<\/a><br \/>\nMads Hobye and Jonas L\u00f6wgren<br \/>\nInternational Journal of Design Vol.5 No.3 2011<\/li>\n<\/ul>\n<\/ul>\n<ul>\n<ul>\n<li><a href=\"http:\/\/www.ijdesign.org\/ojs\/index.php\/IJDesign\/article\/view\/716\/362\" target=\"_blank\">Do Users Know What Designers Are Up To? Product Experience and the Inference of Persuasive Intentions<\/a><br \/>\nNathan Crilly<br \/>\nInternational Journal of Design Vol.5 No.3 2011<\/li>\n<\/ul>\n<\/ul>\n<ul>\n<ul>\n<li><a href=\"http:\/\/www.ijdesign.org\/ojs\/index.php\/IJDesign\/article\/view\/765\/297\" target=\"_blank\">Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design<\/a><br \/>\nPhilip R. Ross and Stephan A. G. Wensveen<br \/>\nInternational Journal of Design Vol.4 No.2 2010<\/li>\n<\/ul>\n<\/ul>\n<ul>\n<ul>\n<li><a href=\"http:\/\/www.ijdesign.org\/ojs\/index.php\/IJDesign\/article\/view\/714\/302\" target=\"_blank\">Studies of Dancers: Moving from Experience to Interaction Design<\/a><br \/>\nLian Loke and Toni Robertson<br \/>\nInternational Journal of Design Vol.4 No.2 2010<\/li>\n<li><a href=\"http:\/\/www.ait.gr\/export\/sites\/default\/ait_web_site\/conference\/gaming\/Assets\/Presentations\/1_3_MOURLAS.pdf\" target=\"_blank\">Learning in a gaming environment: from e-learning to serious games<\/a><br \/>\nCostas Mourlas<\/li>\n<li><a href=\"http:\/\/patrickdunn.squarespace.com\/storage\/blunt_game_studies.pdf\" target=\"_blank\">Does Game-Based Learning Work? Results from Three Recent Studies<br \/>\n<\/a>Richard Blunt<\/li>\n<li><a href=\"http:\/\/www.adobe.com\/resources\/elearning\/pdfs\/serious_games_wp.pdf\" target=\"_blank\">Serious games: online games for learning<\/a><br \/>\nAnne Derryberry<br \/>\nI\u2019m Serious.net<\/li>\n<li><a href=\"http:\/\/85.214.46.140\/niklas\/bach\/MindTrek_Gamification_PrinterReady_110806_SDE_accepted_LEN_changes_1.pdf\" target=\"_blank\">From Game Design Elements to Gamefulness: Defining \u201cGamification\u201d<\/a> + <a href=\"http:\/\/gamification-research.org\/2012\/04\/defining-gamification\/\" target=\"_blank\">about<\/a><a href=\"http:\/\/85.214.46.140\/niklas\/bach\/MindTrek_Gamification_PrinterReady_110806_SDE_accepted_LEN_changes_1.pdf\"><br \/>\n<\/a>Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart Nacke<br \/>\nMindTrek &#8217;11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments<\/li>\n<\/ul>\n<\/ul>\n<\/div>\n<div style=\"float: right; width: 46%;\">\n<p><a href=\"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2013\/07\/Homo-Ludens.jpg\">\u00a0<\/a><\/p>\n<p><a href=\"http:\/\/art.yale.edu\/file_columns\/0000\/1474\/homo_ludens_johan_huizinga_routledge_1949_.pdf\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"size-single-thumbnail wp-image-324  alignright\" alt=\"Homo Ludens\" src=\"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2013\/07\/Homo-Ludens-254x360.jpg\" width=\"213\" height=\"302\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<\/div>\n<div style=\"float: right; width: 46%;\"><\/div>\n<div style=\"float: right; width: 46%;\"><\/div>\n<div style=\"float: right; width: 46%;\"><\/div>\n<div style=\"float: right; width: 46%;\"><a href=\"http:\/\/gamification-research.org\/\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-257 alignright\" alt=\"Gam ResNet\" src=\"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2013\/07\/Gam-ResNet-300x154.png\" width=\"260\" height=\"133\" srcset=\"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2013\/07\/Gam-ResNet-300x154.png 300w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2013\/07\/Gam-ResNet.png 345w\" sizes=\"auto, (max-width: 260px) 100vw, 260px\" \/><\/a><\/div>\n<div style=\"float: right; width: 46%;\"><\/div>\n<div style=\"float: right; width: 46%;\"><\/div>\n<div style=\"float: right; width: 46%;\"><\/div>\n<div style=\"float: right; width: 46%;\"><\/div>\n<div style=\"float: right; width: 46%;\"><a href=\"http:\/\/chi2013.acm.org\/\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-253 alignright\" alt=\"chi2013\" src=\"http:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/files\/2013\/07\/chi2013.png\" width=\"260\" height=\"130\" \/><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>STUDIES AND ARTICLES On the Foundations of Interaction Design Aesthetics: Revisiting the Notions of Form&#8230;<\/p>\n","protected":false},"author":73,"featured_media":276,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-template-fullwidth.php","meta":{"footnotes":""},"class_list":["post-53","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/pages\/53","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/users\/73"}],"replies":[{"embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/comments?post=53"}],"version-history":[{"count":53,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/pages\/53\/revisions"}],"predecessor-version":[{"id":577,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/pages\/53\/revisions\/577"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/media\/276"}],"wp:attachment":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/persuasivegamedesign\/wp-json\/wp\/v2\/media?parent=53"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}