{"id":5573,"date":"2022-03-22T15:03:40","date_gmt":"2022-03-22T14:03:40","guid":{"rendered":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/?page_id=5573"},"modified":"2022-03-22T15:03:40","modified_gmt":"2022-03-22T14:03:40","slug":"seeing-the-invisible","status":"publish","type":"page","link":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/seeing-the-invisible\/","title":{"rendered":"Seeing the invisible"},"content":{"rendered":"\n<p><strong>By:<\/strong> Juerd Mispelblom Beyer<\/p>\n\n\n\n<p><strong>Tutors:<\/strong> Myrthe Krepel &amp; Wim Schermer<\/p>\n\n\n\n<p><strong>Keywords: <\/strong>Exploration, awareness, Human-Machine<\/p>\n\n\n\n<hr class=\"wp-block-separator is-style-wide\" \/>\n\n\n\n<p>Design goal was to make people aware of the power usage and communicative processes of devices in their environment.<\/p>\n\n\n\n<p>World of Machines is a persuasive game that aims to teach users about the connected processes and energy consumption of all the devices in their everyday environment &#8211; through play. In the game, the user is a collector of machines, and by finding and connecting to them, can accumulate a large inventory of them, as well as experience, which turns them into a high-level collector.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"547\" src=\"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_1-2-1024x547.png\" alt=\"\" class=\"wp-image-5580\" srcset=\"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_1-2-1024x547.png 1024w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_1-2-600x320.png 600w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_1-2-210x112.png 210w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_1-2-768x410.png 768w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_1-2-1536x820.png 1536w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_1-2-2048x1094.png 2048w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_1-2-1200x641.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_4-2-768x1024.jpeg\" alt=\"\" class=\"wp-image-5581\" width=\"184\" height=\"245\" srcset=\"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_4-2-768x1024.jpeg 768w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_4-2-338x450.jpeg 338w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_4-2-113x150.jpeg 113w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_4-2-1152x1536.jpeg 1152w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_4-2-1536x2048.jpeg 1536w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_4-2-1200x1600.jpeg 1200w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_4-2-scaled.jpeg 1920w\" sizes=\"auto, (max-width: 184px) 85vw, 184px\" \/><\/figure><\/div>\n\n\n\n<p>The game has a classical pixel-game feel to it, similar to old GameBoy-like games such as Pok\u00e9mon. This experience is brought back in all elements of the game: The game manual, design of the glove that is worn to play the game (the Electro-glove, which is explained later), and the user-interface and animations of the game.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"842\" height=\"596\" src=\"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_2-1.png\" alt=\"\" class=\"wp-image-5577\" srcset=\"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_2-1.png 842w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_2-1-600x425.png 600w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_2-1-210x150.png 210w, https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/files\/2022\/03\/MispelblomBeyer_2-1-768x544.png 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p>The interaction vision is like the song Kids:<br \/>Energetic,<br \/>Explorative,<br \/>A constant level of interest.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>By: Juerd Mispelblom Beyer Tutors: Myrthe Krepel &amp; Wim Schermer Keywords: Exploration, awareness, Human-Machine Design goal was to make people aware of the power usage and communicative processes of devices in their environment. World of Machines is a persuasive game that aims to teach users about the connected processes and energy consumption of all the &hellip; <a href=\"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/seeing-the-invisible\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Seeing the invisible&#8221;<\/span><\/a><\/p>\n","protected":false},"author":115,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-5573","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/wp-json\/wp\/v2\/pages\/5573","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/wp-json\/wp\/v2\/users\/115"}],"replies":[{"embeddable":true,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/wp-json\/wp\/v2\/comments?post=5573"}],"version-history":[{"count":1,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/wp-json\/wp\/v2\/pages\/5573\/revisions"}],"predecessor-version":[{"id":5582,"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/wp-json\/wp\/v2\/pages\/5573\/revisions\/5582"}],"wp:attachment":[{"href":"https:\/\/studiolab.ide.tudelft.nl\/studiolab\/exploringinteractions\/wp-json\/wp\/v2\/media?parent=5573"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}