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Exhibition 3 - Group 16

Team Number?????Group 16 - Woogity
StudentsHHannah van der SluijsMMatthijsSarah van Coevorden
CoachIanus Keller
BriefBraunCitizenMDCODEErasmus MCFordO'Neill
KeywordsSnowsports, Clothes, Reuse, Make Memories
One LinerA new perspective on clothes
Link to videohttps://youtu.be/WHZcsBSNqQ0
Link to video 2
Property
? ITD Projects

Exhibition: O?Neill x Woogity

Who is Woogity?

Matthijs has a Computer Science background but has an interest in exploring design. Currently, he can be found on his skis in the French Alps.

Sarah completed her bachelors at the IDE faculty. During the bachelor she did a minor abroad in Australia where she fell in love with surfing.

Hannah also did her bachelors at the IDE faculty. But in addition to that she loves philosophy and marine biology as well as snowboarding.

Why Woogity?

The whole team grew up with the kid TV show Rocket Power with the signature hype: Woogity, woogity, woogity! To us Woogity represents the playfulness and freedom that the outside sports provide.

Our philosophy

Woogity?s philosophy is exploring the relationship between player and playground and between player and equipment.

With one eye on sustainability and the other on integrating new technologies in order to create an harmony between the two in the realm of O?NEILL clothing.

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Our goal is to increase the relationship between users and their equipment and environment. The attitude towards these two can change the overall experience and value recognition.

Where we come from

Below you can see a general map of our iterations and our journey. The database and project journey section show a more detailed explanation of this journey.

Database

NameCreatedTagline
Patter makerPlay with your movements and working together to create a pattern
Movement meterTurn on the lights by moving
Movement meter x2Turn on the lights by moving together
Memory showerSee the life that your clothes had before you
Capture memoriesCreate memories with your clothes through movement
SnowCycle - Scan to see memories
SnowCycle - Memories as movements
SnowCycle - Memories in a collaborative art piece
SnowCycle - Clothes come to life

The project journey:

The concept

The concept is about creating a new element to the snowboard/ski lifestyle that enhances the value of renting O?Neill outfits. The pants has a life on its own by capturing the memories of the current user in the pants. It explains that the journey of the pants doesn?t start with you, but already with the previous users and before that by the manufacturer. Both the pants and the experience around second hand/rental clothes gets a new annotation.

The added value

The added value of this concept is best described in the following three points:

  • Users are more focussed on experiencing the moment and creating memories.
  • The clohtes will get a character though their memories which will allow users to empathise.
  • And finally, it will motivate/convince users to purchase clothes that already have memorie