Exhibition 2_Page Group 14
Team number | ?Group 14 |
---|---|
Students | Noortje Kwakernaak Lea Maarten van Geene Mitchel Trap |
Coach | Ianus Keller |
Brief | O'Neill |
Keywords | Capture, memories, experience |
One liner | Kapture: build a connection with your jacket, by capturing experiences and turning them into memories |
Link to video | https://youtu.be/Rk8rS1AQtFk |
Link to video 2 | |
Exhibition presentation |
Welcome to our second exhibition!
Here is an overview of our work. We first present the journey that brought us to develop our final concept. If you want to skip that, go to the ?Concept? tab to jump directly to our final idea. Have fun!
First iteration
Moving the focus from learning to having fun: The skiing game
We experimented with the idea of motivating kids through playing, by turning difficult moments into fun activities. This direction made us understand the potential of making kids (or people in general) focus on what?s around them rather than only looking at themselves.
Takeaways
Encouraging people to explore the environment can make their outdoor experience less stressful, because it moves the focus away from their performance. This approach can also help reconnect people to nature, something that we have been progressively forgetting as a society.
Second iteration
A new level of experiencing nature: The animal jacket
All kids like seeing and searching for animals in nature, but sometimes they get disappointed when they don?t see anything. With this concept, we wanted to give them the opportunity to experience wildlife even if it might not be visible. The idea is that clothes can use vibrations, sounds, and heating to make kids feel like they were next to an animal.
Takeaways
The idea of using your clothes to experience nature is very powerful, because it enables dimensions that are not normally available from a phone or a camera. Moreover, since the technology is embedded in the clothing, the interaction is less artificial and more physical.
Third iteration
AI that helps you create memories: Your personal adventure story
With our third iteration, we introduced a device that lets kids capture pictures, sounds, temperature, and all sorts of data while hiking. The device should be unobtrusive, as it doesn?t contain a screen and can be easily clipped on clothing. Once back home, the data collected will be used as input for a personalized adventure story of the hike. This will be automatically generated by AI, by combining real, captured ?memories? with re-elaborated elements and completely made-up additions, to spice up the story.
Takeaways
The idea of using AI to transform memories has a lot of potential, because it brings in an element of surprise and also takes away the ?pressure? to capture a ?perfect memory?. However, from our test it emerged that people would like to have more control over the result of the things they captured.
Concept
Concept
Video
What?
We have designed a piece of technology inside an O'Neill jacket with which you can capture experiences and turn them into memories. The user doesn?t know exactly what is being collected but will be able to revisit the results afterwards.
To capture the moment, the user has to point up in the air with his/her arm. This will trigger the sensors to start recording. To give clear and playful feedback to the user about the ?recording in progress?, the jacket will start vibrating for 5 seconds. The user can also decide to capture specific moments, in order to do so the user puts his/her arm up and then starts pointing at five things.
How?
The current prototype consists of an Arduino and a buzzer. The magnetometer inside the Arduino will be used to determine when a user is pointing their arm up.
This interaction allows users to playfully interact with the environment and capture moments in a more natural and authentic way. An AI will then creatively re-elaborate the results, but we are still discussing what exactly the output should be.
Why?
We want people to collect memories in a more authentic, fun, and engaging way compared to what they do now (taking a picture or a video with their phones). This will encourage people to go outside and actively engage with nature, which fits well with the spirit of O?Neill.
?Build a connection with your jacket, by capturing experiences and turning them into memories.?
Output
Future direction
We see further development of this Kapture jacket concept in the following areas:
- A better movement/gesture to start scanning. Putting the arm up was perceived a little silly, intrusive and passive.
- Incorporating the habit of kids putting ?souvenirs? from nature trips in their pockets to keep (e.g. rocks and shells). Also building upon the thought of ?bringing back the kid in yourself?.
- Defining an output that fits the potential of the input.
- Working on the experience beyond the visual sense (the fourth dimension). So especially taking smell, temperature, texture and humidity into account.
- Decide whether this product is for sharing experiences with others or for an individual looking back at their own experiences in private.