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Exhibition 1_Page Group 18

Team number?Group 18
StudentsLLindy KokHHyunmin LeeDDanielle SSven Muller
Coach?Maria Luce Lupetti
BriefcitizenM
KeywordsAIEmotionexperience
Exhibition link
StatusIn progress
One liner!Sustainable challenge with MIA
Link to video

Introduction

Our current goal is focused on changing the behavior of the guest in a sustainable way. Many people assume sustainable behaviour is a bit boring. In addition, guests of the hotel still want to have a luxurious and inviting experience during their stay. We want to provoke conscious behavior change, which can be fun and stimulating!

In the overview below, our ideas are briefly explained. We will discuss them more in-depth later on. During this first part, we explored different possibilities where a guest can improve their behavior. We narrowed them down to:

?? How it works

MIA is voice assistance that guests can access through mirrors and screens around the hotel. In their hotel room, she responds when the guest says: ?Hi, Mirror?. The voice assistant will appear and start a conversation. The first interaction with MIA is in the elevator (only when the guests wants to have a conversation and thus says ?hi, mirror?.

In addition to the facilities CitizenM has at the moment, this voice assistant will help guests to set a 'sustainability goal' during their stay and contribute to sustainable behavior change. Furthermore, MIA will suggest making conscious choices during their stay, such as using the stairs instead of the elevators or shortening their shower time.

During their stay, their progress (achievements) is visualized in the mirror. This will support the guests to stay motivated in changing their behaviors in a sustainable way.

?? Prototype

In the prototype, we show the conversational setting of MIA by using Voiceflow, which provides the ?sustainable challenge? to the guest. First, you will have to introduce yourself, followed up by choosing a difficulty of challenges. During your stay, MIA will track if you hold up to your challenge.

Friendly Conversation

Choosing the normal level

Visualise Achievement

??Findings

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?? How it works

One of the challenges that MIA proposes is having a short shower time. At first, the guest can decide to take up this challenge, then he or she can choose the difficulty of this challenge. Easy will mean, try to take a shower for 7 minutes, normal for 5 minutes, and hard for only 3 minutes. When the guest has chosen one of the difficulties, for example normal, lights that are on the showerhead will turn on and will fade out after 5 minutes. When the shower has been turned off in time, the shower can give positive feedback.

With this idea, we want to stimulate guests to reduce their water use in the hotel room without giving them a feeling of dissaprovement and or pressure.

?? Prototype

For the prototype, we used Arduino. If the button is pressed, four lights will turn on and slowly fade out. We also used edge impulse for detecting the sound of water dropping in the shower. We wanted to connect this to Arduino, in such a way that, once the technology has detected the sound of taking a shower, the lights will be turned on. Unfortunately, we did not manage to fix this yet, due to time constraints.

??Findings

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?? How it works

We don?t want to force the guests and ruin their hotel experience. So first, MIA will recognize if the guests waiting in front of the elevator are capable of using the stairs. It will detect their ?feeling-bored? gestures and whether they have luggage or not.

When it recognizes that the guest, without bags, is killing time in front of the elevator, it will provide the guest with visual and audio feedback to stimulate them to use the stairs over the elevator.

*We could expand our idea to make the stair-use an interactive and fun experience.

?? Prototype

For the first prototype, we trained the computer with multiple images to recognize if people are carrying luggage. It is used for one of the triggers to make a change on the elevator display. MIA will appear and give a verbal suggestion to use stairs instead of using the elevator. When one does have luggage, MIA will not appear (but she is still able to access, with prototype 1).

??Findings

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Conclusion

This was a short introduction to our three prototypes. We could not finish all the prototype to work appropriately, but with manual support by us, the general idea was clear for the test. In the link below, the prototypes are explained more clearly as they represent the intended use and are set in the right context. Feel free to watch, to better understand how our prototypes work in changing behavior in a sustainable way.

LINK TO OUR VIDEO

What?s Next

For the coming weeks, we want to focus on improving and extending one prototype (or combining them), through an iterative process. There are many possibilities to make it more interactive and desirable. Two options that we want to explore are:

Questions