Talks on interaction design processes at the Future Flux Festival


As part of the FutureFlux festival a set of talks are organised about design processes related to interaction design. These talks are organised by This Happened. This year Froukje Sleeswijk Visser joins This Happened as a guest curator to broaden the topic of presentations of interaction design towards co-design processes with users and stakeholders. Two [...]

GuestTalk – May 24, 2017 – Joep Frens


Designing for Rich Interaction in Growing Systems Joep Frens Systems and system design are the next frontier for Industrial Design. I understand a system both as a technological as well as a social construct and feel that the systems design challenge is a fundamentally different challenge than the interactive product challenge of before. I observe [...]

GuestTalk – March 27, 2017 – Daniel Pargman (KTH, Sweden)


Playing computer games to save the world? Computer games are great entertainment (ask any parent), but also terrible sources of ”wasted time" (ask any parent). But are computer games good or are they bad from a sustainability point of view? More specifically, what are the effects of the activity of playing computer games in terms [...]

GuestTalk – February 22, 2017 – Marie Heidingsfelder


New methods for public engagement in technology foresight Design fiction for public reflection While public acceptance is vital to technological inventions, their ramifications remain extremely difficult to predict. This talk presents an original design fiction methodology intended to encourage public reflection on potential ramifications and desirable outcomes of technological advances. The methodology was developed and [...]

LabTalk – December 14, 2016 – Jarry Porsius


Design for contextual healing: The power of placebo Placebo effects are often observed in clinical trials when patients report to feel better after unknowingly receiving a ‘fake’ treatment. Why is it that a ‘fake’ treatment can make us feel better? When a treatment is stripped from its proven effective parts (e.g. a tested pharmaceutical agent), [...]

LabTalk – November 30, 2016 – Anna Vallgårda


Temporal Form in Interaction Design Interaction design is distinguished from most other design disciplines through its temporal form. Temporal form is the computational structure that enables and demands a temporal expression in the resulting design. Temporal form is what enables poetry. In music, temporal form is the composition of tones, pauses, and timbre arranged into [...]

LabTalk – November 23, 2016 – Holly Robbins


Traces as an Approach to Design for Focal Things and Practices This talk presents a novel way of using traces---not as indicators of skillfulness, aging, or evidence of interactions with technological tangible objects. Instead we propose traces as a design approach to reframe technologies in their socio-ecological context: where people, practices, and materials maintain a [...]

Labtalk 16 November 2016: John Flach & Fred Voorhorst – What Matters


John Flach and Fred Voorhorst explore some of the themes from their new book: What Matters? They will explore some common themes across control theory/ cybernetics, Peirce’s Semiotics, Ecological Psychology, Ecological Rationality, Embodied Cognition, and Dynamic Systems. As a result of these explorations, many conventional ideas about science, mind, and matter will be challenged and [...]