Events that have a relevance to the general public

CHI 2016 workshop – Involving the Crowd in Future Museum Experience Design


At the CHI 2016 conference in San José, California, Arnold Vermeeren hosted a one day workshop Involving the Crowd in Future Museum Experience Design with Licia Calvi of NHTV Breda (schedule-link). Aim of the workshop was to explore the implications of museums connecting more and more to ecosystems including other museums, institutions, people’s homes, of [...]

Embassy of Youth – Graduation Project Lisa van de Merwe


‘Embassy of Youth’ was a collaboration with Delft Institute of Positive Design (DIOPD) and Oxfam UK. The project took a positive design approach to see how it could contribute to the community well-being of a disadvantaged neighbourhood, specifically the teenage boys in that neighbourhood. Theory on community well-being was used to evaluate how this was [...]

Studiolab at Design and the City conference, Amsterdam


Péter Kun hosted a short workshop together with Ingrid Mulder and Tomasz Jaskiewicz at the Design and the City conference in Amsterdam. The workshop participants presented best practices and interdisciplinary strategies to prototype citizen engagement in the development of the future of the city. The position papers and submissions were made tangible on 3d-printed tabletop [...]

On-line Masterclass Context Mapping


An on-line masterclass on context mapping will be released on the 30th of May!! Professor Pieter-Jan Stappers will teach -in collaboration with experts like Froukje Sleeswijk-Visser, Sanne Kistemaker, Chen Hao & Annemiek van Boejien - the ins and outs of how to gather deep insights in the needs of users and other stakeholders in design. "This professional education course [...]

Interaction Design workshop in University of Tehran Kish Campus


Aadjan van der Helm and Bahareh Barati held a 5-day workshop on the topic of Interaction Design (9th-14 Apr) in Kish Island. Forty Bachelor-level and Master-level students participated in the workshop. The workshop involved both lectures and practical sessions to familiarize students with tools and methods developed in IDE, on social design and interaction design. [...]

Schizzo Mega


We have a new prototyping board, it is the Schizzo Mega (see below for a short history on the Schizzo board development). Richard Bekking designed the board together with Martin Havranek. It is optimised for the BOCS project, a research study into people's comfort in office spaces. This means the board as depicted is especially [...]

Beatlash – Bringing the social to electro


In his graduation thesis Sascha Naji examined how developments in processing power of mobile devices, new conncetivity possibilities and wearable sensor technology make it possible to let people actively create digital music wherever they go. To understand how such a paradigm shift can be initiated, this project examined the domains that play a role. The [...]

Attack of the buttons


Every year in spring we start Interactive Technology Design with a workshop in which students build there own version of the Simon game. We provide them with tinkering materials and a technology kit to make the Simon game work. The kit consist of a Max patch and an Arduino with a Grove shield,  4 RGB [...]

Human Centred Design: Experiences From Practice


In May 2015 Froukje Sleeswijk Visser taught a workshop to UX design professionals with a human interaction technology or a psychology background. The workshop was organised twice, once in Warsaw and once in Wroclaw by the SWPS University of Social Sciences and Humanities. The aim of the 3-day workshop was to connect research and application [...]